Where is the line between real and augmented experience? As technology flows into the many facets of our physical world, the answer is increasingly elusive. As teachers, students, artists, and designers, our ability to navigate this changing terrain will continue to play an even greater role in our work. As part of a two-part research project with Denmark-based LEGO Education, RISD faculty and students explored the fascinating and rapidly evolving intersection between digital and analog experience.
In this interdisciplinary research seminar, researchers used humanities and studio methodologies to investigate, map, and analyze cultural practices and objects in which the digital and the analog commingle. The overarching goal of the course was to constellate and assess a set of digital + analog objects and practices in order to draw conclusions about what makes these objects and practices compelling. That is, we were interested in examining the ways particular digital + analog objects and practices position their users—in relation to the object/practice, in relation to other users and/or objects/practices, and, more generally, in relation to the material world. Researchers engaged in developing substantive, open-ended lines of inquiry regarding the digital + analog in order to produce a set of research findings and exploratory inspiration sketches to launch Digital [LEGO] Analog: Phase 2: Studio.